The thrill of the chase loses all its appeal in Electronic Arts' Parkour-inspired "Mirror's Edge." Repetitive, difficult and visually dull, the game is undone by its use of a highly constrained first ...
The original Mirror's Edge occupies a strange space in gaming circles. When it launched on the Xbox 360 and PlayStation 3 in 2008, it was mostly well received, being praised for its unique ...
Fredrik Thylander, the achievements designer behind EA’s cult title Mirror’s Edge, doesn’t feel that Achievements and Trophies have actually been any good for gaming in the long run. Thyander took to ...