I was eagerly awaiting the return of TimeSplitters. For those that don't know the franchise, it was a first-person shooter series that debuted at the launch of PS2. It was the first game by Free ...
Something to look forward to: The cult time-travelling first-person shooter TimeSplitters is coming back. Deep Silver shared the news that's bringing back and reforming the original developer team to ...
Free Radical was revived for the express purpose of bringing back TimeSplitters. Embracer could soon be closing Free Radical Design. As reported by Video Games Chronicle, this is the latest step in ...
Sorry, TimeSplitters fans, it looks like recent hope of a new game might have just been dashed. Despite an easter egg in SpellForce 3: Fallen God, THQ Nordic says ...
GameSpot may get a commission from retail offers. It's you versus the robots... TimeSplitters 2 made a decent splash at last month's E3, looking as impressive as ever for the demo-hungry masses. Eidos ...
If you like remakes, remasters and re-releases, it’s quite the time to be alive – and things are looking good for the remainder of 2019. Aside from those instances of Nintendo just re-releasing Wii U ...
It feels like the world may never see another TimeSplitters - the humour-infused first-person shooter series from defunct British developer Free Radical Design. It's a huge shame - 2000's ...
Back when console technology wasn't quite powerful enough to allow you to play first-person shooters as they were meant to be played, such games used to get a very bad rap on those platforms. Older ...
The new TimeSplitters project recently in development at Free Radical Design was originally pitched as a battle royale game to rival Fortnite, a developer on the project has claimed. This year, ...
The TimeSplitters series is officially returning. Publisher Deep Silver announced Wednesday that a new game in the time-traveling shooter series is in development at newly reformed Free Radical Design ...
Point. Aim. Shoot. The concept behind 3D first-person shooters seems simple enough, but it's the execution (pardon the pun), that makes all the difference. UK-based development giant Rare got it right ...
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