The upside of more for less, or even the same for less, isn’t something game studios and publishers can’t turn down. Take-Two ...
In a new panel at the Paley International Council Summit, Phil Spencer sat down with Double Fine Studio Head Tim Schafer to ...
Layoffs have been rife in the video game space for a good couple of years or so, and sadly this is the latest major example. This year, varying degrees of layoffs have hit EA, Xbox, People Can Fly, ...