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From Risk of Rain to Brothers in Arms, here are the best Gearbox games to play while we wait for Borderlands 4 ...
Creative director Graeme Timmins says the team is designing the Action Skill tree and level scaling with endgame balance in ...
Fans are reacting strongly to Gearbox for putting a very controversial setting in the upcoming "Borderlands 4" sequel.
Watch our exclusive feature on the revamped weapon system or our exclusive cover story (subscription required) to learn more ...
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Game Rant on MSNAfter Burning So Brightly, It May Be Time for Borderlands 4 to Cool Its JetsAs the release of Borderlands 4 approaches, it's time for the Gearbox to slow down and consider how a less is more approach can help sustain the hype.
Gearbox Software releaseed a full trailer for Borderlands 4, showcasing gameplay and announcing a release date of Sept. 23, 2025. Skip Navigation Share on Facebook ...
Hardcore Gamer on MSN28d
Borderlands 4 Interview with Gearbox SoftwareReasons include the handling of comedy, subject matter, gameplay evolution and the technical state at launch. Gearbox Software, however, is ready to make amends with Borderlands 4, which in their ...
Tag: Gearbox-software. News. Borderlands 4 Revealed At Gamescom Opening Night Live – Set For 2025 PS5 Release. John-Paul Jones / August 20, 2024.
Another company has escaped the gaping, acquisition-hungry maw that is publisher Embracer Group, as Borderlands developer Gearbox Software has been sold to Take-Two Interactive. This lines up with ...
We'll be able to play Gearbox's attempt at the modern adventure game on October 21. Pre-orders are available now: There's a New Tales from the Borderlands standard edition available for $40/£35 ...
Previously, Gearbox Software kicked off the first Borderlands 4 trailer during the Gamescom Opening Night Live Stream. While the next installment does not have a confirmed release date, ...
Gearbox Software. Because players can choose different characters which may all be at varying levels of progression, there's a dizzying amount of balance that needs to be programmed into the game.
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