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He created the vector, matrix, and rendering math libraries from scratch. As Fish explains, "the physics and geometry processing occur in 3D, but when displaying the image on a 2D monitor, only 2D ...
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. Texturing is ...
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