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But Trakonius, a roman gladiator-inspired action-roguelike, achieves an impressive feat. The developer says there are up to ...
The built-in animation toolset has received a significant upgrade, enabling faster and more intuitive character rigging and animation creation directly within the engine.
At the end of the creation process, the designer's creation in MetaHuman can be imported straight into the Unreal Engine via Quixel Bridge, with full animation rigging being provided through Maya.
The highly anticipated release of Unreal Engine (UE) 5.1 is here, and with it come some pretty spectacular changes for those working in animation and vfx.
PRESS RELEASE Reallusion launches iClone Unreal Live Link, the plugin that connects the iClone character and animation system with Unreal Engine for games, films, archviz and virtual production.
MetaHuman Creator builds a character model that is “fully rigged and ready for animation and motion capture in Unreal Engine,” Epic Games says.
Dates is behind The Mill’s ‘real-time animation system,’ or RTAS, using a combination of real-time tools including Epic’s Unreal Engine and Leap Motion’s hand-tracking tech.
But which game engine is right for you? That will depend on your experience, the type of game you want to make and your plans ...
Spaceblock releases a new series of motion capture-based 3D animation packs on the Unreal Engine Marketplace (Graphic: Spaceblock) ...
If you’re attending Unreal Fest Seoul don’t miss the demonstration, by JALI Research and IEL of real-time, non-linear ...