Bethesda originally planned to include gore and dismemberment mechanics in Starfield but had to remove them due to technical ...
A Skyrim character artist has revealed that he and other developers at Bethesda worked in secret to stop the game's ...
A former Bethesda artist reveals why Starfield skipped the kind of decapitations and gore seen in games like Fallout.
Skyrim's famous for rich details both in the environments and the characters. A character in danger of being cut from Skyrim ...
Dennis Mejillones, the character artist for Starfield, has shared details about why gore was absent in the game during the ...
What if Starfield had went the route of Fallout and included exploding bodies and gore in its acction? Well it wouldn't fit, and this ex-dev explains why.
A former Bethesda artist who worked on Starfield explains why the game didn't have the same graphic violence as similar titles from the studio.
Bethesda Game Studios Mejillones goes on to contrast Starfield's style with that of Fallout, with Fallout full of ...
In an alternate timeline, Starfield could have been a much gorier game than the one we actually got. According to former ...
While Starfield wasn’t quite the homerun that previous Bethesda games were, it would be disingenuous to claim that the game ...
In an interview with the Kiwi Talkz podcast, Dennis Mejillones – who was a senior artist at Bethesda for nearly 12 years and ...
With the feature of being able to customize body size in the character creator, that added more complications. Mejillones also said that gore and dismemberment didn't fit with Starfield's themes as ...